Discussing Design:
The Art of Critique
Speakers: Aaron Irizarry, Adam Connor
- What is critique?
- critique and feedback are not the same thing.
- feedback: gut response. instance reaction to something.
- critique is an ongoing process: built on refining to create a better product.
- it needs to be presented in such a way that it is actionable.
- critique is about critical thinking
- there are two facets to critique
- giving and receiving
- at their foundation is intent. the “why?”
- why am i asking for feedback? why am i giving feedback?
- giving critique with the wrong intent is selfish.
- “I’m smart, this is wrong, I want to be validated that I’m smart.”
- it’s about approach as well: “hey, congratulations on your launch. that’s awesome. i love the product. when you get a chance, i want to give you some feedback. can i buy you lunch or a beer or send you an email?”
- Tips for giving critique
- Use a filter: Gather initial thoughts and reactions. Revisit them in the right context.
- Don’t assume: Find out the reason behind thinking, constraints or other variables.
- Odds are, they had many constraints.
- Don’t invite yourself: Get in touch and ask to chat about the design.
- Lead with questions: Show an interest in their process?
- What were your goals?
- What were you trying to do with that?
- Talk about strengths. Critiques are not just about things that aren’t working. It’s also about understanding what is working well: to maintain or to build on.
- Receiving critique with the right intent takes humility and meekness
- Remove yourself from the setting. It’s about the product.
- Don’t ask for feedback if you aren’t ready to receive and act on and think about.
- Remember the purpose: critique is about understanding and improvement, not judgement.
- Listen and think before you talk back. Do you understand what the critics are saying?
- Don’t be thinking about your rebuttal while they are talking.
- Refer to the goals. Is what you’re hearing pertinent to the goals you’re trying to achieve?
- Participate. Analyze your proposed solution along with everyone else.
- Critique is a life skill, it is not a design skill.
- It applies to sports, cooking, anything that you can do.
- Making critique part of your process
- Design Reviews
- This is not part of design review. You can have 30 people in a design review. Half the people there don’t care.
- design review is not a critique
- critique is impromptu, or scheduled, but it comes before design review.
- Critique is a skill. You only get better with practice.
- Start small.
- Think before you speak.
- Choose who you critique with carefully.
- Rules of Critique
- Avoid problem solving and design decisions.
- The designer is responsible for follow up and decisions.
- Everyone is equal.
- Everyone is a critic.
- Don’t let people be silent…because they’ll come back two months later with feedback, and it’ll be too late to address it then.
- Goals are critical for successful critique
- Scope the critique session: “today i want to talk about flow”, “today i want to talk about this one UI component”.
- Who should you invite?
- 4-6 people.
- Tools and techniques
- Active Listening, question for clarity
- Round robin
- direct inquiry
- quotas
- six thinking hats: emotional perspective, behavioral perspective, etc.
- Facilitators
- Helpful in the beginning, but as you get more experienced, you will want to take control of your conversation yourself.
- Handling difficult people
- Set expectations at the beginning. “We’re not here to talk about the color. We’re here to discuss this UI component.”
- Make sure everyone understand critique.
- Ask quiet people for feedback directly.
- Refer back to personas, goals and principles.
- Use laddering (the 5 whys).
- Critique with people individually ahead of time.
- Get them out of a group session. It’ll be more civil. They won’t flare their peacock feathers.