Wow, that was a more futuristic talk than I was expecting. And that’s saying a lot. Bring on my neural implant!
The Future of Omnichannel Immersion
Stephanie Sansoucie
@jolisouci
Experience Strategy & Design Research
Kohl’s
- Multichannel: online, kiosk, in-store, etc.
- Omnichannel: engagement across all the touchpoint to create one experience
- Advances in technology are outpacing our ability to craft experiences for them.
- The biggest challenge for retail experiences or any omnichannel experience, it’s Moore’s Law.
- Asking how many people familiar with, using, designing for…
- 3D printing: many
- virtual reality: less
- beacons: even less
- 3D Printing
- $8.6B by 2020
- Amazon: 3D printing store
- Makerbot’s Thingiverse
- Adoption < 10 years
- Manufacture burden shift
- More manufacturers selling schematics, rather than parts.
- More materials
- connected devices
- Wearables
- Apple Watch: great, focus on aesthetics.
- Google Glass: failed based on aesthetics
- Aesthetics
- Adhesives
- Biotech / embeddables
- Kinetic, solar powered
- internal engines
- current wearables use an external device, like your phone, to drive them. in the future, that can be embedded in the wearable.
- and limited power budget for wearables.
- in the future, with kinetic and solar power, far more power available. so the wearable can be smart, independent from any external devices.
- CuteCircuit
- Clothing with built-in lights, LEDs, so that they can change color, make different designs.
- You can use tablet to make different designs, to customize clothing.
- You can let your friends control your clothing.
- Micro-location
- Wearable integration
- Monitoring
- Connected homes
- Connected ecosystems
- Beyond digital marketing
- Retailers playing in this space. Walk into the store, get an offer.
- Insurance companies investigating connected homes. Philips investigating micro-location embedded in every light bulb.
- Expected about 60 million iBeacons sold by 2019.
- Smart Reactive Environments
- You are a mesh node, walking around…in your home, the store.
- The lighting or the temperature will change.
- The information displayed will change.
- If you’re a store, and all the customers are in the men’s department, do you move your employees there.
- Virtual Reality
- The players are huge: Sony, Facebook, Samsung, Microsoft, Google.
- Primary focus is gaming. But not for long…
- Beyond audiovisual. into the realm of tactile experiences: you can feel it.
- Social shopping: Go shopping together with my sister in NJ.
- Travel: Experience places as if I was really there.
- Interactive product views: How about buying a house, by walking through it virtually?
- Virtual collaboration: be able to really feel like we’re in the same room.
- Immersive, interactive education
- Biomedical, surgical
- Big Data
- Big Data + Data Mining + Human Reasoning = Insight Generation
- At the end of the day, we need humans to reason about the data.
- Data scientists in so much demand.
- But this won’t last for long.
- Big Data + Artificial Intelligence & Algorithm Sophistication = Insight Generation
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- This is what’s coming.
- This is like IBM’s Watson.
- Big Data + Data Mining + Human Reasoning = Insight Generation
- Artificial Intelligence
- Semantic Models vs Deep learning
- Deep learning is more powerful long term, but semantic models are what’s working now.
- Semantic Models vs Deep learning
- BMBI: Brain-machine-Brain interfaces
- You can get a thought from one person to another person via a machine intermediation.
- This could be use to fix neuro-degenerative diseases. Or to create a zombie army.
- What do it mean to design for a total ecosystem that encompasses everything?
- How do you draw wireframes when you have beacons, and multichannel experiences?
- Experience Design: Top 5
- 1) Ready adoption of digital fabrication by studios for rapid prototyping.
- 2) Experience design of complete ecosystems.
- Still some specialization, like her friend who designs haptic feedback systems.
- 3) Active consideration of service, ethics, safety, wellbeing, privacy, legal implications.
- If you go to Disney with a child, and ask the princess where the bathroom is, they bend down low and interact directly with the child. Because they know the experience means a lot to the kid. It’s not just a request for information, it’s an entire experience.
- Google Occulas Rift roller coaster funny videos — it’s funny, but it’s a safety issue. People are falling over while trying to ride a roller coaster, because it’s so realistic.
- 4) Evolve design practice approach, influence, business partner relationships
- 5) Evaluate emerging technology yourself.
- Go try VR, if you haven’t used it. Get familiar with it before its mainstream.
- Design Research: Top 5
- 1) Extensive field studies to identify moments that matter, evaluate triggers, unique customer journeys.
- 2) Evolve usability testing practice to support novel interfaces and complete ecosystems.
- A lot of times we test a website, or mobile.
- But how do we test VR? How do we test an ambient system – we walk up, and something happens.
- 3) Identify data collection approach for organizational learning – explicit, implicit.
- 4) Validate big data findings and insights through design research and testing.
- 5) Refine approaches for data presentation, business case creation and related strategic design approaches.
@hertling post number 666! Spooky!