This was a great talk by Kathy Sierra this year at SXSW 2009.

She spoke about how to achieve breakthroughs. Basically, when it came to improvement, whether that was personal improvement, product improvement, or company improvement, there is a “big f***ing wall” that stands between you and your goal. At a certain point, incremental  movement will not suffice to get you through the wall.
She spoke about certain kinds of goals. For example, to become an expert, you first have to get through a certain “suck” threshold. But then you are in the land of mediocracy. Experts are the people who just keep on pushing and pushing to improve. She cited a book or study showing that it takes 10,000 hours to become an expert. (Sorry, I didn’t get the citation. If anyone knows, please post a comment.) But not everyone has 10,000 hours – so how can they achieve it in vastly fewer, like say, 1,000 hours.
Here are her roughly 15 ideas for achieving breakthroughs:
  1. Play the Superhero Game. Imagine you had to pick a superpower: either flight or invisibility. Which would you pick, and why? What argument could you make for the other superpower? Now that you are thinking about superpowers, imagine giving a superpower to your users. What superpower would you pick, and what would be a credible case for that super power. She had some good examples: “Photoshop Channels Guy”: this is a credible superpower, because once you have mastered channels, you can do powerful things in Photoshop. “Pivot Table Man” is the equivalent for spreadsheet. But some bad examples are: “Spelling auto-correct man”: it’s just lame. And “Productivity Man” is good for you, but boring as brocolli.
  2. Play the Superset Game. Don’t just take on your competitor. What is the bigger, cooler thing that you can take on? If you blog about your company, that’s not the coolest thing from the perspective of your reader. Imagine you are a cooking appliance company: your readers are passionate about cooking, not the manufacture of cooking appliances.
  3. Deliberate practice. You can use several techniques to really practice, and achieve expertise in <>
  4. Make the right things easy and the wrong things hard. Do you have treadmill equipment gathering cobwebs in the corner? It’s not in the corner because you don’t use it, you don’t use it because it’s in the corner. Take the couch and everthing you sit on out of the media room, and put in exercise balls and exercise equipment.
  5. Get better gear (and/or offer it to your customers). It’s more expensive because it is better. A touchscreen Wacom tablet is just way better than any alternative. A $4,000 horseback riding sadle offers immediate improvement in riding, even for a mediocre rider. Be on the lookout for difficulties justifying the expense: You want more monitors, but your boss things you’ll just be playing games.
  6. Ignore standard limitations. Challenge the assumptions. Don’t let the traditional limitations apply to you. 
  7. Jams. 16 hours over two days is way more effective than 16 hours over time months. Kathy cited several examples, including the Ad Lib Game Development Society: They develop a complete computer game over the course of a single weekend, and have to ship by Sunday night. Also, at the 24 hours film shootout, they plan, script, shoot, and edit a whole movie within 24 hours. Less talk, more do.
  8. Change your perspective. don’t make a better [X], make a better [user of X]. Kathy spoke about this earlier in the day as well. The example was an author who is writing a book on programming. If the focus is on writing a better book, they make emphasis more pages, more content, better quality printing. If the emphasis is on making the reader a better programmer, then you are forced to answer the question of what will make the reader a better programmer. 
  9. Play the movie game. What movie are your users in? Script out the whole movie. For example, if they are in “the hero’s journey”, then script out the call to action, refusal, entering a special world, allies and mentors, etc. As an example, what role you do play in your user’s lives? Who are their mentors and allies? Furhtermore, what movie do your users want to be in?
  10. Be Brave. Great ideas get killed by risk aversion. A fantastic idea encounters fear, which turns into the actual product. A concept car meets fear by management and turns into a production car. But love is good, and hate is good. Mediocrity is bad, and that’s what fear and playing safe gets you. 
  11. Revive the dead (idea) pool. The recreational horse industry is now a $40B annual industry in the United States, one hundred years after horses were obsolete.
  12. Play the EQ game. Within any industry, competitors differentiate from each other based on different dimensions. “A specializes in luxury, B in low-end, C, in the middle”. For the book industry, some of these sliders might be “topic depth”, “number of topics”, and “technical quality”. Incremental improvements come from moving the sliders. But breakthrough improvements come from adding new sliders or replacing old ones. For the book industry, these might be “meta-data”, “online access”, and “discussion forums”. These online sliders can be used to help go through the process.
  13. Be Amazed. Kathy shared this funny video by comedian Louis CK about remembering to be amazed.  
I know I missed a few keys points (Where did being funny, like the blog of unnecessary quotation marks fit in?), so if you have any comments, please leave them below.

While at SXSW, I picked up a copy of What Would Google Do?, the new book by Jeff Jarvis. As I usually do, I opened to a random page inside, and started reading. I laughed out loud at something on the part, and I heard someone say “I love when someone does that.” I looked up, and saw Jeff Jarvis.

We got to talking, and he asked what I did. I told him about my role at HP, and how I’m trying to expand everyone’s mindset that for customer support, we have got to look past just social media and into the realm of implicit feedback. We chatted some more, and I ended up buying the book.
Only later did I realize that it was Jeff Jervis who caused “Dell hell” by posting on his blog about Dell’s poor customer service, and which totally turned Dell around and got them heavily involved in social media. Of course I knew all about Dell’s history, I had just forgotten the name of that one key individual who started it all: Jeff Jarvis.
I highly recommend his book. I’ve got enough annotations and folded pages for few dozen blog posts. I will mention one right now. Jeff Jarvis has finally explained the term platform in the context of Web 2.0 in a way that it become very concrete for me. He writes:

Google has many platforms: Blogger for publishing content, Google Docs and Google Calendar for office collaboration, YouTube for videos, Picasa for photos, Google Analytics to track sites traffic, Google Groups for communities, AdSense for revenue. Google Maps is so good that Google could have put it on the web at maps.google.com and told us to come there to use it, and we would have. But Google also opened its maps so sites can embed them. A hotel can post a Google Map with directions. Suburbanites can embed maps on their blogs to point shoppers to garage sales. Google uses maps to enhance its own search and to serve relevant local ads; it is fast becoming the new Yellow Pages.”

Contrast this to a site like Yahoo: Yahoo creates and aggregates content to create a destination. Google doesn’t create content, it creates a platform for others to create, share, link, and network their own content. Jarvis writes, “A platform enables. It helps others build value. Any company can be a platform…. Platforms help users create products, businesses, communities and networks of their own.”

Last year HP had the unfortunate honor of winning this “worst of the worst social media campaigns” when we paid a mother to have her children destroy competitor’s cameras in an online video. So I was keenly interested to see if HP had learned from this lesson, and see what other companies had done. 
There are four panelists, each brings three nominations of a bad social media campaign. Voting is done in three rounds. Here are the three rounds and the candidates for each round. 
Round 1: Everybody’s doing it.
  • Self described social media gurus/experts: You are going against the community. The experts are who the community says they are.
  • Viraltweets.com twitter software: Software for spamming twitter…
  • Metro Ford of Schenectady: sent out a press release bragging about their involvement in social media, when in fact they don’t do any.
  • Constellation Energy: has a restrictive multi-page policy for linking “You can’t link to any of our web pages, except our home page”
Winner Round One: Self described social media gurus/experts.
Round 2: Revenge of Blogosphere
  • Hasbro/Mattel vs. Scrabulous: forced Scrabulous off Facebook, replaced it with a bad, failing, application.
  • Skittles Twitter Compaign: Skittles homepage links to skittles search on twitter. People started taking advantage of this and putting skittles into non-related posts.
  • KFC Nation:
    • Has a game to “kill the chicken”
    • Has a link to the KFC Blog: Post is from employee who was fired from KFC. Blog post is from employee who was harassed by manager, then fired.
  • “Joe the Plumber” sign from John McCain’s campaign…
    • Unmoderated comments on his products site.
    • You could submit your own Joe The Plumber sign… with the result of one that was “I am so horny for the nude body of McCain”
    • Lesson: don’t give too much creative expression
Winner round two: KFC Nation
Round 3: revenge of the blogosphere
  • Belkin: Submitted Amazon Mechanical Turk and paid people 65 cents to positively review products on Amazon and New Egg: “Give it a 100% rating, write as though you own the product and are using it, after you submit your review, rate all negative reviews as not useful”
  • The Whopper Sacrifice: Unsocial network behavior…a facebook app that removes friends from your profile: offer was to ditch a friend, get a whopper free. (Referred by ad agencies as a very successful campaign. Burger King was very happy with result: cheap and got a lot of attention.)
  • Motorola Krave on gadget blogs: Asked employees to go post on gadget blogs. Employees identified themselves as Motorola employees, but the posts themselves still just sounded like advertisements, not worthwhile contributions.
  • Rebuild The Party: Republican party social media campaign…solicited suggestions for how to improve the party. “Truck Nutz for all: Give all Red Blooded Americans a pair of Truck Nuts for the F150s.” was the top suggested idea.
  • Pizza Hut: Paid filmmakers $25K to post on YouTube. The video shows two guys who order Pizza Hut delivered to a local pizza store.
Winner: Belkin
Final Round
  • Social Media Gurus
  • KFC
  • Belkin (winner of final round, worst of the worst)
Belkin wins worst of the worst social media campaigns.
There was considerable discussion about what makes a bad social media campaign before the final round voting. There was pretty strong agreement that some of the candidates had made errors of omission (neglecting moderation) or ignorance, and while those didn’t create a positive image for the company, it was mostly perceived as humorous by the audience. What was actually regarded as negative was when an organization would try to “game the system”. Manipulating the system destroys the trust relationships that are crucially important. Omission and ignorance might make a company look foolish, but Belkin tried to game the system, hurting everyone else, and creating some anger at them. 
Not only did Belkin undermine the credibility of the product reviews they paid for, they undermined the credibility of the authentic product reviews submitted by actually customers, and permanantly affects the believability of anything Belkin does in the future.
When HP won “worst of the worst” in 2008, it was also for gaming the system, when Cisco won for spamming Wikipedia with their phrase “the human network”, it was also gaming the system. In other words, trying to manipulate how the system works is the most grevious crime that a company can commit in the social media space.
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